Brainstorming, as practiced in its various forms, has achieved widespread acceptance as a tool for solving problems creatively. Recent research now suggests that the yield of brainstorming sessions isn't much better than the results of just asking all participants to generate ideas not in a formal session but in whatever way they wish. [Brown 2002] Explanations for this finding differ, and I suspect that a consensus explanation has yet to emerge. In the meantime, people who must solve difficult problems need an approach of some kind, and it's up to them to fashion or adopt whatever method they think will work.
Because of ongoing debate about measuring the effectiveness of brainstorming, there is at least some doubt about these recent findings. A metric such as ideas generated per unit time seems on its face to ignore other benefits, like strengthening interpersonal relationships, or disseminating organizational knowledge, to name just two. But for now, let's accept that brainstorming might not be the "one best way" to create ideas. Because examining alternatives might be worthwhile, I looked at one that goes by the name speedstorming.
In a brainstorming session, there is a facilitator, a scribe, and a group of up to 20 or 25 participants. In my experience, groups above 15 might need an additional scribe. The group addresses an issue captured in a problem statement. Participants contribute ideas that might relate to a solution, either in turns or at random, as the scribe records the contributions. Brainstorming might not
be the "one best way"
to create ideasSpeed is important, and no idea is too crazy. The most important rule of brainstorming is that evaluation of ideas is banned.
In speedstorming, contributors work in pairs, recording the ideas their own pair generates. [Hey 2009] To support a group of, say, 20, the room is equipped with ten pairs of chairs. The pairs are arranged far enough apart to enable each pair of participants to converse without hampering its neighbors. One chair of each pair is designated for a Stationary participant, and the other for a Mobile participant. Each pair of chairs is labeled in some ordered way, numerically or alphabetically. The session begins with a problem statement, as in brainstorming, and then each pair of participants generates a set of contributions. After a short time, of order five or ten minutes, everyone seated in a Mobile chair moves to the Mobile chair of the next station in order, and the new pairs begin work. It's a little like speed dating. At the end of the session, the group compiles all contributions from all pairs. In a group of 20, there will be 190 unique pairs. One hundred of them will be covered by the process above, which omits pairing members of the Mobile group with each other (45 pairs in this example), and members of the Stationary group with each other (45 pairs).
So that's how the two structures work, mechanically. Each has advantages and disadvantages.
One difference between these two approaches is their degree of parallelism. In brainstorming, when one participant makes a contribution, and the scribe records it, all other participants must wait. Contributions are thus captured serially. In speedstorming, because each pair works independently, all pairs work in parallel. The rate of contribution generation in speedstorming is therefore much higher than in brainstorming.
But there's another very important consequence of the difference in structures of these two methods. When one person makes a contribution, it can trigger new ideas on the part of the rest of the participants (in brainstorming) or on the part of the contributor's partner (in speedstorming). In brainstorming, some of these triggered ideas are lost because people might need to wait to get a chance to comment to the group. That doesn't happen in speedstorming, because each conversation is between only two people. Triggered ideas are then much more likely to be captured in speedstorming.
Next time we'll compare brainstorming and speedstorming to determine their suitability for different kinds of problems and different group situations. Next in this series Top Next Issue
Are your virtual meetings plagued by inattentiveness, interruptions, absenteeism, and a seemingly endless need to repeat what somebody just said? Do you have trouble finding a time when everyone can meet? Do people seem disengaged and apathetic? Or do you have violent clashes and a plague of virtual bullying? Read Leading Virtual Meetings for Real Results to learn how to make virtual meetings much more productive and less stressful — and a lot shorter. Order Now!
Footnotes
Your comments are welcome
Would you like to see your comments posted here? rbrendPtoGuFOkTSMQOzxner@ChacEgGqaylUnkmwIkkwoCanyon.comSend me your comments by email, or by Web form.About Point Lookout
Thank you for reading this article. I hope you enjoyed it and found it useful, and that you'll consider recommending it to a friend.
This article in its entirety was written by a human being. No machine intelligence was involved in any way.
Point Lookout is a free weekly email newsletter. Browse the archive of past issues. Subscribe for free.
Support Point Lookout by joining the Friends of Point Lookout, as an individual or as an organization.
Do you face a complex interpersonal situation? Send it in, anonymously if you like, and I'll give you my two cents.
Related articles
More articles on Problem Solving and Creativity:
- Choices for Widening Choices
- Choosing is easy when you don't have much to choose from. That's one reason why groups sometimes don't
recognize all the possibilities — they're happiest when choosing is easy. When we notice this
happening, what can we do about it?
- Assumptions and the Johari Window: II
- The roots of both creative and destructive conflict can often be traced to the differing assumptions
of the parties to the conflict. Here's Part II of an essay on surfacing these differences using a tool
called the Johari window.
- The Perils of Piecemeal Analysis: Content
- A team member proposes a solution to the latest show-stopping near-disaster. After extended discussion,
the team decides whether or not to pursue the idea. It's a costly approach, because too often it leads
us to reject unnecessarily some perfectly sound proposals, and to accept others we shouldn't have.
- Project Improvisation as Group Process
- When project plans contact reality, things tend to get, um, a bit confused. We can sometimes see the
trouble coming in time to replan thoughtfully — if we're nearly clairvoyant. Usually, we have
to improvise. How a group improvises tells us much about the group.
- What Keeps Things the Way They Are
- Changing processes can be challenging. Sometimes the difficulty arises from our tendency to overlook
other processes that work to keep things the way they are. If we begin by changing those "regulator
processes" the difficulty can sometimes vanish.
See also Problem Solving and Creativity and Effective Meetings for more related articles.
Forthcoming issues of Point Lookout
- Coming May 15: Should I Write or Should I Call?
- After we recognize the need to contact a colleague or colleagues to work out a way to move forward, we next must decide how to make contact. Phone? Videoconference? Text message? There are some simple criteria that can help with such decisions. Available here and by RSS on May 15.
- And on May 22: Rescheduling Collaborative Work
- Rescheduling is what we do when the schedule we have now is so desperately unachievable that we must let go of it because when we look at it we can no longer decide whether to laugh or cry. The fear is that the new schedule might come to the same end. Available here and by RSS on May 22.
Coaching services
I offer email and telephone coaching at both corporate and individual rates. Contact Rick for details at rbrendPtoGuFOkTSMQOzxner@ChacEgGqaylUnkmwIkkwoCanyon.com or (650) 787-6475, or toll-free in the continental US at (866) 378-5470.
Get the ebook!
Past issues of Point Lookout are available in six ebooks:
- Get 2001-2 in Geese Don't Land on Twigs (PDF, )
- Get 2003-4 in Why Dogs Wag (PDF, )
- Get 2005-6 in Loopy Things We Do (PDF, )
- Get 2007-8 in Things We Believe That Maybe Aren't So True (PDF, )
- Get 2009-10 in The Questions Not Asked (PDF, )
- Get all of the first twelve years (2001-2012) in The Collected Issues of Point Lookout (PDF, )
Are you a writer, editor or publisher on deadline? Are you looking for an article that will get people talking and get compliments flying your way? You can have 500-1000 words in your inbox in one hour. License any article from this Web site. More info
Follow Rick
Recommend this issue to a friend
Send an email message to a friend
rbrendPtoGuFOkTSMQOzxner@ChacEgGqaylUnkmwIkkwoCanyon.comSend a message to Rick
A Tip A Day feed
Point Lookout weekly feed